[vc_row padding=”default-padding”][vc_column][az_column_text]This is a project that was in the making for a long time. I can’t even remember how many times I started modeling a motorcycle or bicycle and then abandon it later on. I have had visions of a cafe racer in my head for years, but I just never finished the model.
Needless to say, I didn’t do many concept sketches for this one. Most of the shape was already set in my mind and part of it was dictated by the template I used. Which in this case was the Yamaha Virago. I gathered all kinds of reference from the bike that I could find and started with modeling the frame. Based on my vision I would make alterations to this frame, but I tried to keep it to a minimum.
Once I finished the main frame I started adding the design and details. Because the frame was already modeled it was easy to iterate designs and check the global aesthetic. Once I set the design I started adding more details, like stitching on the seat.
For texturing I made complex shaders and materials. Stacking geometry based shaders on top of microtextures like scratches and noise textures, so I could simulate subtle changes in the paint layer and scuffing at the edges of materials.[/az_column_text][/vc_column][/vc_row][vc_row section_mode=”fluid”][vc_column][az_gallery_images hover_fx_style=”zoom-hover-fx” images_gallery=”935,934,941,940,951,952,953,950,949,948″ gallery_columns_count=”5clm”][/vc_column][/vc_row]